Haypi how many oasis per level
Listed in order for importance 1. Send your troop hunting whenever you go offline. Hunt you troops! The very first thing to do when you start is upgrade your main building at least 3 times.
Whenever you see a level 9 crop oasis get it if you have enough cats. Make your main building and your warehouse your primary things to level up.
And then resource fields, and then barracks and cranny. Upgrade your shooting and your marching techs. They will help so much so upgrade them. Get level 15 sword armor etc as soon as you can. They help sooooo much. Try for the manual and the horse first. For attribute points, only upgrade speed. TIPS Now, for the real part of the guide.
I am going to explain these very short and sweet so well its good info that you will need. Get prestige level up, and be the best. Here is a chart of the warehouse. News Center — Updated periodicly this building will tell you news about haypi. Wall — Build traps and turrets here. Troops: These are your form of an army. And after another 24 hours it's level will be reduces to 0 and will be resigned automatically.
Once you occupy an oasis, it is recommended that you call back your troops and send them hunting, because if someone scouts your oasis and sees there are troops there, they may attack and gain prestige from you. To call back your troops, go to the cities tab, select the oasis tab and press call back. Also known as forts Forts, like oases, are places on the map with levels ranging from 1 to Forts are much more powerful than oases', and require a much greater amount of troops to occupy.
Once occupied, they give you an hourly income of money. Here's a list of how much money each fort gives you per hour:. If you can't be bothered remembering that, just times the level of the fort by 20, and that's how much money it will give you per hour.
Here's another list on the amount of catapults needed for each level. Now those are just the rough number of catapults needed for each level, and the numbers will vary depending on your attack, defence, tech levels etc. But some people think that if you just divide the number of infantry the fort has by ten, that's the amount of catapults needed. I suppose that works too You do not get prestige for killing troops at a fort.
Like an oasis, it is recommended that you call back your troops after occupying a fort, because if someone scouts your fort and sees troops there, they may attack, kill your troops and gain prestige from you. To call back troops from a fort, go to the cities tab, select the forts tab and press call back. Forts have a loyalty of , and for every successful attack, they loose 40 loyalty. So it will take 3 successful attacks to capture one.
Now most forts will also have traps and turrets equal to its level. Forts will only have traps and turrets if it has not been attacked yet, if it has been resigned by a player and hasn't been attacked since or after server maintenance or server merges. So always bring some infantry along to wipe the traps. Fort farming is almost identical to farming people.
You just have to send enough cats to take out the troops and the turrets and some infantry to take out the traps if the fort has them, then after the battle all of your remaining troops will bring as many resources as they can back to your city. Here is, yet again, another list. Note that if you attack it and capture it, your troops will not bring back resources.
Also, you cannot farm a fort that is occupied by a player. There are much more advanced ways, however it's best to start off simple. Here's the basic one:. First round pause all units and target the cavalry with your catapults. Second round, continue to pause all units and target remaining cavalry, or pause all units except for catapults, make them move forward and target archers.
Third round, pause all units and target remaining archers, or if all of the archers are gone, have all units paused and target catapults. Now don't worry if your cats aren't in range to attack theirs, because they will automatically target the infantry. Next round, again have all units forward and target catapulted with your catapults. Like the last round, don't worry if your catapults don't attack their catapults, as they will automatically target infantry.
Continue doing this until you've wiped out all of the troops, then move your catapults forward to wipe any turrets there may be, and then send your infantry forward to take out any traps there may be. Another basic one is this: Pause all units in the first round and make your catapults target the cavalry. Next round continue pausing all units and target cavalry. Next round Again have everyone paused and target the catapults with your catapults.
And then target the oncoming infantry. Usually to attack someone with troops. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd?
Uploaded by Danaila Ovidiu. Document Information click to expand document information Description: This is a complete haypi kingdom guide. Did you find this document useful? Is this content inappropriate? Report this Document. Description: This is a complete haypi kingdom guide. Flag for inappropriate content.
Download now. Haypi Guide. Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document. So here are some questions I get a lot about tasks; Where is task 5? Task 5 will now appear What is task 5 and how do I do it? Level Level Level Level Level 16 17 18 19 20 requires requires requires requires requires 10 25 40 60 90 coins coins coins coins coins 3. Here is a list of how many resources an oasis gives you at each level: Level Level Level Level Level Level Level Level Level Level Level 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - The next list will tell you how many catapults are needed to take them: Level Level Level Level Level Level Level Level Level Level 2 - 10 3 - 25 4 - 50 5 - 75 6 - 7 - 8 - 9 - 10 - - ?
Level Level Level Level Level Level Level Level Level Level 1 - catapults 2 - catapults 3 - catapults 4 - catapults 5 - catapults 6 - catapults 7 - catapults 8 - catapults 9 - catapults 10 - catapults Now those are just the rough number of catapults needed for each level, and the numbers will vary depending on your attack, defence, tech levels etc.
This one is about how many resources each level fort has unless it has recently been farmed by someone else: Level Level Level Level Level Level Level Level Level Level 1 - 50k of each resource 2 - 60k of each resource 3 - 80k of each resource 4 - k of each resource 5 - k of each resource 6 - k of each resource 7 - k of each resource 8 - k of each resource 9 - k of each resource 10 - k of each resource Note that if you attack it and capture it, your troops will not bring back resources.
Documents Similar To Haypi Guide. Dewey Weeks. Brotherwise Games. Khazid Haron. Justin Hall. Diana Dirtu. Jern Hull. James charles. Ajeet Singh Rachhoya. Janj Junjua. Matheus Coelho. Hunt for hours for an optimal hunt. Note: the level of the oasis does not matter. Once your hunt is success the money you get should be equal to the equation output.
There is a limit of the equation that is the maximum value must not greater than troop no. The treasure you get is approximately the max.
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